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Post by Holms Net on Nov 24, 2004 14:57:22 GMT -5
Whoa, I looked at that site. How in the world did I miss this, oh, well, thanks. So, my Uziel will be this... RA- 2 medium laser (salvage) LA- erPPC (salvage) LT- Light Gauss Rifle (salvage) RT- 1 Heavy Machine Gun (salvage) CT- SRM-4 (need to buy, I think) LT and RT: Jump Jets Alright, is this loadout possible. Also, what happens to my Raven. We could probably take it apart and use some of it's parts, since it has alot of "special parts". Oh, and I know I said I was going to edit, but I changed my mind. lol
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Post by Captain Benjamin Maxwell on Nov 24, 2004 15:00:08 GMT -5
We can strip the parts off the Raven and use them on other 'Mechs, or we can store it in the 'Mech Bay till it is needed. Since most of the parts for the Uziel are in stock from salvage, we don't need to scavenge, for the most part.
Gunman and/or LeatherNeck or Eisenfaust - will the requested loadout pass muster?
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Post by Star Captain Killian Bekker on Nov 24, 2004 16:14:16 GMT -5
We can strip the parts off the Raven and use them on other 'Mechs, or we can store it in the 'Mech Bay till it is needed. Since most of the parts for the Uziel are in stock from salvage, we don't need to scavenge, for the most part. Gunman and/or LeatherNeck or Eisenfaust - will the requested loadout pass muster? I'll get on it. Lol, I love having a vacation from work. ;D
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Post by Star Captain Killian Bekker on Nov 24, 2004 16:50:35 GMT -5
Unfortunately, your mech comes to 3.5 Tons overweight. What would you like to drop?
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Post by Captain Adam "Gunman" Wolf on Nov 24, 2004 17:45:09 GMT -5
I've got him 5.5 tons over weight, with 8 tons of ferro-fibrous armour, and with 1 ton of ammo for each of the 3 ammo consuming weapons. 9 criticals left, serious trouble with heat though.
Unfortunately the Light Gauss Rifle is not worth having on your 'mech, if you want Ballistics an Autocannon would be much more effective for the Uziel. I'd keep the PPC, it is worth far more than the Light Gauss Rifle.
An Ultra AC 2 or Ultra AC 5 can be substituted for the Gauss Rifle, without much consequence. Overall damage is just a little lower, heat is the same, ammunition actually increases, and everything fits underweight.
Loadout : 2 Medium Lasers - RA 1 erPPC - LA 1 SRM-4 - CT 1 Ultra AC5 - LT 1 Heavy Clan Machine Gun Array - RT 1 ton ammo for 3 ammunition based weapons Jump Jets
**Other Information** 8.5 tons Ferro-Fibrous armour (164 points) 4 Jump Jets to be precise Movement speed is 6 walking, 9 running, 4 jumping (straight from CBT) 12 Double Heat sinks (24 heat dissipation) 30 Max heat (there are some over heating issues)
BV - 1834 Cost - 9,992,250 C-Bills (that's before deducting existing salvage)
Let me know if that loadout is alright with you.
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Desparado
Recruit
MIA
In the land of the blind, the one eyed man is king...
Posts: 51
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Post by Desparado on Nov 25, 2004 17:28:56 GMT -5
I always try to get within a good 5 tons of w/e my mech's weight would be. I'm not too strict on these forums but in the mechlab, I'm like a mad scientist.
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Post by Holms Net on Nov 26, 2004 13:45:21 GMT -5
Alright Captain Gunamn, that loadout is fine. I wish I could write this down in something, like, MS word, but I guess I need to be home to do that, lol. But, ya, that loadout is fine. I was kinda guessing if the gauss rifle was worth it, so I just took guess and thought it might come in handy. But, you're right, as I guess I really don't need it.
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Post by Captain Adam "Gunman" Wolf on Nov 26, 2004 16:57:49 GMT -5
Gauss rifles definately come in handy, its just that with that 'mech class, its usually better to use the PPCs or Autocannons. Just due to weight restrictions.
If your wondering about MA, its actually not very realistic (in the BT universe) to have Dual Gauss on the Belial, but that game doesnt follow strict BT rules either, lol.
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Post by Lieutenant Victor Eisenfaust on Nov 27, 2004 5:16:45 GMT -5
Here's an Uziel tune-up I'd like to propose for Lt. Net. It's a bit light on the firepower, but its a superb medium recon machine, with all the trimmings...basically, its a super-Raven, with more armor, more firepower, and more electronics then you can shake a stick at. Plus, it can haul ass if it needs too. BattleMech Technical Readout
Type/Model: Uziel UZL-1X Tech: Mixed Tech / 3050 Config: Biped BattleMech Rules: Level 3, Standard design
Mass: 50 tons Chassis: Endo Steel (IS) Power Plant: 300 Vlar XL Fusion (IS) with Supercharger Walking Speed: 64.8 km/h Maximum Speed: 97.2 [162.0] km/h Jump Jets: 6 Standard Jump Jets Jump Capacity: 180 meters Armor Type: Standard Armament: 2 ER Large Lasers (C) 1 Laser AMS(IS) 1 Angel ECM Suite(IS) 1 Bloodhound Probe(IS) Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------ ==Overview:== Maneuverability with good firepower and decent armor, the Uziel is a good performer in any role.
-------------------------------------------------------- Type/Model: Uziel UZL-1X Mass: 50 tons
Equipment: Crits Mass Int. Struct.: 83 pts Endo Steel (IS) 14 2.50 (Endo Steel Loc: 1 HD, 6 LA, 5 RA, 1 RT, 1 CT) Engine: 300 XL Fusion 12 9.50 Engine Supercharger: (LT) 1 1.00 Walking MP: 6 Running MP: 9 [12-15] Jumping MP: 6 Heat Sinks: 12 Double (IS) [24] 0 2.00 Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 MASC (IS): 3 3.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 152 (IS) 0 9.50
Internal Armor Structure Value Head: 3 9 Center Torso: 16 20 Center Torso (Rear): 7 L/R Side Torso: 12 16/16 L/R Side Torso (Rear): 6/6 L/R Arm: 8 14/14 L/R Leg: 12 22/22
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 ER Large Laser (C) RA 12 1 4.00 1 ER Large Laser (C) LA 12 1 4.00 1 Laser AMS (IS) RT 7 2 1.50 1 Angel ECM Suite (IS) LT 0 2 2.00 1 Bloodhound Probe (IS) LT 0 3 2.00 1 Null Signature System 10 7 .00 6 Standard Jump Jets: 6 3.00 (Jump Jet Loc: 2 LT, 2 RT, 1 LL, 1 RL) -------------------------------------------------------- TOTALS: 41 73 50.00 Crits & Tons Left: 5 .00
Calculated Factors: Total Cost: 20,665,500 C-Bills Battle Value: 1,981 Cost per BV: 10,431.85 Weapon Value: 914 / 914 (Ratio = .46 / .46) Damage Factors: SRDmg = 18; MRDmg = 15; LRDmg = 9 BattleForce2: MP: 6J, Armor/Structure: 4/2 Damage PB/M/L: 3/1/1, Overheat: 1 Class: MM; Point Value: 20 Specials: ecm, prb
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Post by Captain Adam "Gunman" Wolf on Nov 27, 2004 13:15:35 GMT -5
Very nice Victor. Decent firepower, high mobility, excellent electronics suite, plus the stealth (Nullsig), that is definately a super-raven. Great 'mech design.
I'd recommend it Lt. Holmes Net, it still allows you do do all the recon work you were doing in the Raven, but it has the armour and firepower to join into a firefight as well. Its up to you of course.
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Post by Holms Net on Nov 27, 2004 13:23:13 GMT -5
Yes, very well done Lieutenant Eisanfaust. however, I wasmkind of hoping for a PPC. Always liked these; don't know why. Anyway, it is very good, otherwise. It is not capable of actually holding any more wieght, is it? So, I guess I could... I don't know. You guys probably know better than me. So you guys probably understand a lot better a reason for having PPC's, so you probably know I don't nned one. Hmm... how much heat do I have left to keep my new 'mech working right? Also, how many Crits/Mass would a PPC take up? I was thinking I may be able to drop 2 Jump Jets on the torso and apply an erPPC, if it is possible. But, like I said, I don't know how many Crits/Mass it would take.
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Post by Lieutenant Victor Eisenfaust on Nov 27, 2004 18:01:43 GMT -5
Squeezing in an ERPPC would not be easy. You'd need to sacrifice at least two tons on the machine (which is packed to the brim), but it could be done. Trust me when I tell you the Clan ERLL is better though...longer range, considerably less mass and heat, for very similiar damage.
As far as heat goes, the heat profile of this Uziel is average. With the null-sig off, you can fire both lasers and walk/run every turn with minimal build-up. If you opt for a 2-1-2 firing pattern with the lasers, you can easily jump without heat build up. With the null-sig engaged you can walk/run, and fire one ER Large each turn, without encuring heat debt. However, anything more, and you'll be cooking very quickly.
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Post by Captain Adam "Gunman" Wolf on Nov 27, 2004 21:26:55 GMT -5
Yeah PPCs are nice and all, but a Clan ER Large Laser, as Lieutenant Eisenfaust stated, is better, lower mass and heat, I believe lower criticals, longer range, and similar damage, that and I believe the recycle time of the weapon is also very similar, if not a bit shorter than a PPC (in MW4:Mercs).
About the only difference is, instead of having the crack sizzle and pop of a PPC being fired, you have the resonating PCHOOO!!!! of a laser, lol.
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Post by Star Captain Killian Bekker on Nov 27, 2004 21:58:57 GMT -5
If I remember the only advantage of a PPC over an ER Large Laser is when it comes to reflective armor. But, considering the rarity of seeing reflective armor and the fact that I don't think we'll see it often here during an Op unless on a possible special occasion shouldn't pose a necessity for a PPC.
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